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[ENHANCEMENT] WIP: Animation Priority system #5123
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[ENHANCEMENT] WIP: Animation Priority system #5123
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I thought of this idea like a year ago for an engine I was working on, just never thought of adding it to base game.
You approved the PR... even though it's still a draft...? |
i can always approve of it again (i wasnt thinking straight) |
var propSprite:StageProp; | ||
if (dataProp.danceEvery != 0) | ||
{ | ||
propSprite = new Bopper(dataProp.danceEvery); | ||
} | ||
else | ||
{ | ||
propSprite = new StageProp(); | ||
} | ||
var propSprite:Bopper = new Bopper(dataProp.danceEvery); |
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I'll figure something else this is a temporary solution for now.
Linked Issues
Fixes #3491, fixes #2367 (for real this time).
Description
This PR adds a new animation priority system, replacing
ignoreExclusionPref
.priority
acts likezIndex
for characters, where the higher the value is, the higher the animation is prioritized!TODO
sing
andidle
/dance